The opening sequence has been altered to use a modified version of the Super Street Fighter II intro, in which logos of the past five games appear flashing into the screen. The stages and endings are exactly the same as in Super Street Fighter II Turbo, although some of the stages restores background elements from the original Street Fighter II that were eliminated from subsequent installments, such as the breakable signs in Ryu's stage.
All opponents in this game will use the "Super T" roster, with Akuma being the final opponent if specific requirements are met.īoth games feature a training mode, with Ibuki and Makoto battling in 3rd Strike's version of said mode here. Honda cannot fight against another "Normal" E. Moreover, if two players both choose the "Normal" roster, then mirror matches will not be allowed (i.e. Some characters are only unique to certain modes: for example Dee Jay is only available in "Super" and "Super T" while Vega cannot be selected in "Normal". The characters control exactly as in the games where they originally appeared, with the same set of techniques, characteristics, and animation frames. a "Turbo" Blanka can fight against a "Champ" Dhalsim). This leads to a roster of 17 unique characters with 65 different variations, and these characters can fight other versions of another character (i.e. Hawk, Fei Long, and Dee Jay) and "Super T" ("Super X" in the Japanese version), which is based on Super Street Fighter II Turbo and adds Akuma. Bison) as playable fighters "Turbo", which is based on Street Fighter II': Hyper Fighting (originally titled Street Fighter II Dash Turbo in Japan) "Super", which adds the four new characters from Super Street Fighter II ( Cammy, T. Hyper Street Fighter II allows players to choose between one of five character rosters from the previous Street Fighter II installments: "Normal", which features the eight characters from the original Street Fighter II "Champ" ("Dash" in the Japanese version), which is based on Street Fighter II: Champion Edition and adds the four Grand Masters ( Balrog, Vega, Sagat, and M. The Anniversary Collection version was later ported to the Xbox in all regions. In North America, it was released in a two-in-one disc titled Street Fighter Anniversary Collection, which also features Street Fighter III: 3rd Strike. The PlayStation 2 version was released by itself in Japan and Europe. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades.Īlthough, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration. ESRB : T Hyper Street Fighter II: The Anniversary Edition (Japanese: ハイパーストリートファイターII -The Anniversary Edition) is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia.